Evo 1: Siren Child. Creature Item Expert. Awakening: M.Atk. Awakening: M.Def. Strength of Nature. Resistance from. Evo 2: Siren Lady. Evo 3: Siren Queen. When it comes to Dungeon Parties (rappelz rupees), Champions are preference, because of their high defence bonuses and healing skills, as well as their ability to self increase their vitality skill.
- Rappelz Soul Pet Skills
- Rappelz Master Class Skills
- Rappelz Wiki
- Rappelz Skill Tree
- Rappelz Skills Master Class
From StrategyWiki, the video game walkthrough and strategy guide wiki
< Rappelz
Rappelz | Table of Contents | Walkthrough
Table of Contents
- Skills
- Levels
- Trainee Island
- Main Island
- Equipment
Rappelz Soul Pet Skills
Appendices
Listed per skill
- Requirements to learn the skill
- Classes that can learn the skill
- Classes that cannot learn the skill
- Requirements to cast the skill
- MP is the amount of magic points required per cast of the skill.
- Cast time is the time after starting the cast of the skill before it's completed.
- Cool time is the time after casting the skill before it can be casted again.
- Effect of the skill
They're in ascending alphabetical order.
Armor Mastery[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
Armor Mastery Lv1[edit]
- Learning requires
- Job Level 1
- 240 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Armor Mastery Lv2[edit]
- Learning requires
- Job Level 1
- 800 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Armor Mastery Lv3[edit]
- Learning requires
- Job Level ?
- 1650 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases defense power while wearing armor.
Body Training[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Body Training Lv1[edit]
- Learning requires
- Job Level 1
- 4 JP
- Casting requires
- not applicable, passive skill
- Effect
- Max HP +30.
Creature Control[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Creature Control Lv1[edit]
- Learning requires
- Job Level 5
- 4 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increses number of creatures allowed in formation by 1.
Creature Mastery[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Creature Mastery Lv1[edit]
- Learning requires
- Job Level 8
- 4 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Mastery Lv2[edit]
- Learning requires
- Job Level 1 Sorcerer
- 240 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Mastery Lv3[edit]
- Learning requires
- Job Level 10 Sorcerer
- 800 JP
- Casting requires
- not applicable, passive skill
- Effect
- Increases attack power of summoned creature.
Creature Taming[edit]
Rappelz Master Class Skills
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Creature Taming Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 100
- Cast time: 15 seconds
- Cool time: 2 minutes
- Empty Card of matching type
- Effect
- Attempts to tame selected creature.
Deep Evasion[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
Deep Evasion Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 50
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Evasion +18 for 30 seconds
Defense Training[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Defense Training Lv1[edit]
- Learning requires
- Job Level 3
- 4 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Defensive Training Lv2[edit]
- Learning requires
- Job Level 3
- 10 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Defense Training Lv3[edit]
- Learning requires
- Job Level 3
- 62 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Defense +3
Dual Blade Expert[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
Rappelz Wiki
Dual Blade Expert Lv1[edit]
- Learning requires
- Job Level 20
- 240 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Dual Blade Expert Lv2[edit]
- Learning requires
- Job Level 20
- 1650 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Dual Blade Expert Lv3[edit]
- Learning requires
- Job Level 20
- 6000 JP
- Casting requires
- not applicable, passive skill
- Effect
- You can equip 2 swords or 2 daggers - one in each hand.
Mental Concentration[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
Mental Concentration Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 2 minutes
- Effect
- Crit. Ratio +12% for 25 seconds
Minor Healing[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
Minor Healing Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 66
- Cast time: 1.5 seconds
- Cool time: 15 seconds
- Effect
- ?
Offense Training[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Offense Training Lv1[edit]
- Learning requires
- Job Level 3
- 4 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv2[edit]
- Learning requires
- Job Level 3
- 10 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
Offense Training Lv3[edit]
- Learning requires
- Job Level 3
- 62 JP
- Casting requires
- not applicable, passive skill
- Effect
- Physical Attack +3
![Rappelz Rappelz](/uploads/1/1/8/6/118686705/222487137.jpg)
Recall Creature[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Recall Creature Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 5
- Cast time: 0.5 seconds
- Cool time: instant
- Effect
- Recalls the selected summoned creature.
Smite[edit]
A basic attack skill that gathers power to inflict a heavy blow.
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
Smite Lv1[edit]
- Learning requires
- Job Level 3
- 3 JP
- Casting requires
- MP: 18
- Cast time: instant
- Cool time: 5 seconds
Smite Lv2[edit]
- Learning requires
- Job Level 3
- 8 JP
- Casting requires
- MP: 26
- Cast time: instant
- Cool time: 5 seconds
Smite Lv3[edit]
- Learning requires
- Job Level 3
- 52 JP
- Casting requires
- MP: 34
- Cast time: instant
- Cool time: 5 seconds
Stun Mace[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- ?
Stun Mace Lv1[edit]
- Learning requires
- Job Level 5
- 200 JP
- Casting requires
- MP: 30
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like 20% more damage.
Stun Mace Lv2[edit]
- Learning requires
- 1380 JP
- Casting requires
- MP: 44
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like 30% more damage.
Stun Mace Lv3[edit]
- Learning requires
- Job Level 30
- 5000 JP
- Casting requires
- MP: 58
- Cast time: instant
- Cool time: 15 seconds
- Effect
- Next blow with your character's mace deals like ?% more damage.
Summon Creature[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- None
![Rappelz wiki Rappelz wiki](https://vignette.wikia.nocookie.net/rappelz/images/0/01/Warlock_Skill_Tree.png/revision/latest?cb=20120409225809)
Rappelz Skill Tree
Summon Creature Lv1[edit]
- Learning requires
- Job Level 8
- 3 JP
- Casting requires
- MP: 80
- Cast time: 8 seconds
- Cool time: 1 minute
- Effect
- Summons a creature that is in your formation.
Summoner Weapon Mastery[edit]
- Classes that can learn this skill
- Classes that cannot learn this skill
- ?
Summoner Weapon Mastery Lv1[edit]
- Learning requires
- Job Level 1
- 240 JP
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.
Summoner Weapon Mastery Lv2[edit]
- Learning requires
- Job Level 1
- 800 JP
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.
Summoner Weapon Mastery Lv3[edit]
- Learning requires
- Job Level ?
- ? JP
- Casting requires
- not applicable, passive skill
- Effect
- Attack power increased when a dirk or staff is equipped.
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Hello everyone , once again its Opetakias , with yet another guide , for a class that is not as viable at the moment , though i really enjoy it which is why i ll bother making it
A guide that went cleric then Bishop then master class is a cardinal, cardinal is a back up healer with more dps skills than an oracle, with better buffs but less efficient healing skills.
Cardinal is a really fun class to play , really good in pvp as it can instantly stun /cast lock the enemy player. Either by casting divine nova at 2.5 sec before the duel /pk starts or by using rainbow field on the enemy to stop his cast.
As a Cardinal with 5 tp you should go for 1-3-1 , getting arctic blast and spammable skills/heals.
When you get the 6th tp you should go for 1-3-2 , getting the aoe heal.
and use the 7th one in order to get as high of a spam ( mighty energy beat)as possible
Cardinal is a class that relies solely on himself being able to not miss his skills, as Arctic blast stacks a slow up to -99% of movement speed ,which works even on bosses , rendering them unable to move fast enough in order to do the damage needed to kill you.
As a cardi you wanna be using a magical belt / an argoth ( for situations where you lack m acc) ,the belt pets you should be using can range from 3x s1 white dragons and 2x cast speed belt pets s4 to 2x s1 drillbot ,1x s1 wd, 1x s5 naga and a bapho(cast speed) belt pet, depending on your needs.
Rappelz Skills Master Class
In means of gears you want to get parallel world set,preferably with m acc on gloves and chest, mov speed+eva+ m res on boots ( all having vortex magic skill) And you can choose between 2 hnded staff or mw + 1 hnded staff ( mw allows you to use divine shield) , however you ll want to have m acc on these too if its possible.
Class Evaluation: Bishop is a well rounded class, with decent amount of damage, even though they are not as viable as other mages in this state of the game , they can be proved really fun and rewarding to play once you learn how to kite bosses properly.